C l o t h i n g

By: Olli-Pekka Saastamoinen copyright (c) Olli-Pekka Saastamoinen 1999. Homepage: http://www.dlc.fi/~ops This is part II to my character modeling tutorials. This time we learn how to make somekind of clothing "over" our character what we build in part I. Download part 1's mesh (you can use it to go through this tutorial). It's in .3DS format. Questions? ops@dlc.fi |

Before we go any furher. I explain a simple tip how to add segments middle of the mesh (great one for Max 1.2 or Max 2 users).
In Max 2.5 you can use Slice to achieve the same effect.

Let's assume you want to add 2 more segments in middle of the arm (well almost middle)

Start by deleting that segment.

Like that. Now you have to use "build face" option (only for one side), before you can extrude.

You have to extrude 3 times if you want 2 segments, 4 if you want 3 and so on.

Now edit vertices and then DELETE that face you once created with "build face" and then you can weld.

If you want to remove a segment. Then you just delete that segment and then weld.

That's about that. Let's move on.

Maybe it's time to mention that we're going to make a soldier style clothing (t-shirt on)

Step 1. Pants

We start from pants. First we have to add little more segments.

Add 2 or 3 segments (your call)

Here's added 4, but that's too much.

REMEMBER to delete the face before you weld vertices!
When ever you add more segments and weld. Apply Meshsmooth to check is everything ok.

Next.....

Here I've edited the leg so it looks (almost) like he has pants on.

And again some more segment adding (you'll be sick of this after this tutorial)

Extrude 3 times

Before you weld anything.
Remember to delete following faces
If there's something else showing delete those too.
Now apply Meshsmooth to check out does it look right.

After editing your model should look like this

Step 2. Making a sidepocket

Extrude 2 times and edit. Pocket that I made is way too big in that picture (I made it like that, so you can get better view of it).

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